What is the Experience?
There are 2 games that we have designed and built targeting Primary School students:
(1) Jaga the Cyber Detective is on a hunt for the Phishmongers, a syndicate of cyber criminals. Play this game by helping Jaga spot the signs of phishing and stopping the Phishmongers from wreaking havoc in cyberspace before it’s too late.
(2) In this Smart City, technology has made our lives better and more convenient. Do you know there are cyber threats out there lurking unseen in the digital world? Join Jaga and zap the malware planted by the hackers to defend the city!
The objective of this project is to create awareness and educate the target audience (Primary School students) about cyber security through gamification.
There are 2 web-based games that Trinax have designed and developed. Players will be introduced to the game via a prelude animation, learn about the instructions, before they get to play and compete in order to be featured in the leaderboard.
As people become more tech-savvy, marketing tools traditionally used by businesses to promote their products and services need to be enhanced to offer the same digital experience.
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